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1. Gallente SI set known issues. - in Outposts [original thread]
CCP LogicLoop wrote: Gorra Snell wrote: If you call in a vehicle (well, I've only tried this with LAVs) from the ground on the Landing Pad, it gets delivered to the top floor...which is both inconvenient to reach, and as far as I can tell, i...
- by Stefan Stahl - at 2013.10.11 15:36:00
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2. [Feedback/request] Update the older maps - in Outposts [original thread]
Right now I think the old maps and sockets are so terrible they could just as well be removed. The outposts aren't that bad, but the rest is pretty horrible. The better is the enemy of the good, I guess. The old content definitely needs to be ada...
- by Stefan Stahl - at 2013.09.15 17:08:00
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3. Racial playstyles and racial socket sets - in Outposts [original thread]
Let's go into more detail on the concept and look at what a Cargo Hub would look like for the different races: Amarr: The requirement for long range makes it necessary to move the cargo out of the line of sight. Containers and boxes would most li...
- by Stefan Stahl - at 2013.09.06 17:43:00
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4. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
I also have to report mediocre framerate in the research facility, particularly the storage depot has it's troubles when lots of stuff is going on.
- by Stefan Stahl - at 2013.09.06 17:05:00
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5. Racial playstyles and racial socket sets - in Outposts [original thread]
Hello, personally I'd like to see more racial differences in Dust in the future. The playstyle connected with each race should differ significantly. I think this difference should apply to outposts and socket sets too. Here's my idea of what pl...
- by Stefan Stahl - at 2013.09.05 18:02:00
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6. Hey Logic Loop - in Outposts [original thread]
CCP LogicLoop wrote: We appreciate the love. We all worked hard on these areas and are very happy to see the players enjoying them. I said this elsewhere, but I think your team single-handedly made 1.4. The new socket set, the new maps and ...
- by Stefan Stahl - at 2013.09.04 17:01:00
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7. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Currently yes. Though eventually this could probably work. It would be a matter of how things are loaded up. If the redline had the ability to move along during the fight then there would be no need to load anything but th...
- by Stefan Stahl - at 2013.08.26 17:39:00
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8. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Mac Dac wrote: Is it posible to move sockets around? As a player? Or as a dev? We place the sockets where want them. If we need to move one, we will. But typically once one is down, it shouldn't be moved by us unless ...
- by Stefan Stahl - at 2013.08.23 16:49:00
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9. Sticky:Communications Outpost Feedback - in Outposts [original thread]
FatalFlaw V1 wrote: I find that this outpost is the only one that does not render a tank useless. The other outposts require that the tank enter their narrow confining streets in order to provide any cover fire or support. You may feel that is ...
- by Stefan Stahl - at 2013.06.01 21:56:00
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10. Sticky:Communications Outpost Feedback - in Outposts [original thread]
To me this outpost feels much too flat. The walls are so low that even the turrets directly in front of the walls can shoot inside. There are very few places in this outpost where you are actually safe from being shot at from the outside by a snip...
- by Stefan Stahl - at 2013.05.22 19:54:00
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11. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
General gameplay feedback: I think this is the best outpost of Dust yet. There's lots of verticality to enjoy and fights happen at varying ranges. Every infantry role can find an area where they can contribute to the battle using it's unique stren...
- by Stefan Stahl - at 2013.05.22 16:42:00
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